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Chinese checkers rules with throwing dice
Chinese checkers rules with throwing dice












chinese checkers rules with throwing dice
  1. #Chinese checkers rules with throwing dice full
  2. #Chinese checkers rules with throwing dice plus

It's also possible to play the game "blind," meaning that no one ever looks at the value until someone challenges.

  • The point values vary from game to game, though generally a 1-2 combo is considered the highest possible value.
  • If a challenge is upheld, the liars are the losers, and usually have to take a drink. If, upon challenging, the initial report was correct, the challenger and all other players lose, unless a subsequent player had reported or guessed correctly. Eventually, the game must continue until someone challenges.

    chinese checkers rules with throwing dice

  • The next player can either challenge or accept the value as reported by the previous player, or can up the ante by making a guess of their own.
  • The player then passes the cup carefully so as not to tip over the dice to the player to his right.
  • The first player rolls the dice and carefully looks at the value so the other players can't see, then says aloud the value, either choosing to bluff by reporting the wrong value, or telling the truth.
  • In drinking dice, players pass around a single cup with two dice in it and take turns guessing at the value under them, either challenging or accepting the value as reported by the previous player.

    chinese checkers rules with throwing dice

    Also sometimes called Mexican dice or liar's dice, this is a game of deception that can get fun and rowdy, especially when somewhat, uh, lubricated. If two players roll exactly the same thing, generally a re-roll is performed.Ties are awarded to the highest value on the extra die, the pair doesn't matter. If a player rolled two twos with an extra six, while another player rolled two sixes with an extra two, the first player would win. In the event two players rolled double 4's, the higher value of the other die would be the winner.

    #Chinese checkers rules with throwing dice plus

    This would be a matched pair, plus some other value.

    #Chinese checkers rules with throwing dice full

  • The next highest combination is called a "pair and a spare," which is sort of like a full house.
  • Even if you rolled all ones, rolling three ones would be the next highest category of score, only beaten by triples of any other number, or the 4, 5, 6 combo.
  • The next highest combination would be triples.
  • The highest possible combination is to roll a 4, 5, and a 6.
  • The object is to get the highest possible score, though the scoring works somewhat like poker.

    chinese checkers rules with throwing dice

    Sometimes called lo dice, in this popular game, each player has three dice, usually in some kind of cup, and each player rolls simultaneously after a round of betting. This might include betting either pass or crap. If the other players match the shooter's bet, you can place a side bet with other players who are willing to match more bets if you still want to play.So, if you throw in $2 on the initial bet toward the crap, the most you stand to win back is your $2 and $2 of the shooter's money. The other players must cumulatively come up with $10, but betting crap. If you've anted up, you can throw in to match, or you can wait and bet on the side. To match the shooter's bet is to come up with the same amount of "money," in support of the opposite outcome. The other players must cumulatively come up with enough to at least match the shooter's bet before placing side bets or increasing the wager.The amount of the bet will be either "pass" or "crap," though in some games it's assumed that the shooter will always bet on himself (or will always bet pass, in other words). Once the shooter is selected, the shooter will bet first.














    Chinese checkers rules with throwing dice